The World the Children Made
The World the Children Made is a narrative adaptation of Ray Bradbury’s The Veldt. “I spent half my time with The World the Children Made wishing that James Earl Cox III had made the movement speed a little faster, and the other half smiling at the extraordinary pixel art and synthy ’80s/Egyptology-esque soundtrack.” – PCGamer.com
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[US]SR
In this short action packed scenario, take control of an unblinking commie-crushing man-of-steel as you experience a war game like none you’ve ever played before. Attempt to save countless and prove that any problem can be solved with testosterone, guns, and brawn. The bomb has dropped, and there’s no holding back now.
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RUNNER
Help Forest, the alligator man, run! Runner is a cross-genre critical infinite-runner/idle game. Credits: Song: Fuck Vixens, Get Money – Woahfox Dance Your Heart Out! – Woahfox Maybe She’s Just Allergic to Me – Woahfox Innocence is beautiful imperfection – Woahfox Crush on you – Woahfox Lo-Fi world – 8-BITchin’tendo
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Children’s Day
A mini-narrative piece set to an interactive soundtrack. The graphics are all hand-drawn in the pencil to paper sense (as opposed to the pointer to tablet sense) and combine with the music and narrative to make a little self-contained work.
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3 Blind Mice: A Remediation Game for Improper Children
Remediation game designed for last attempt corrections for particularly troubled youth. Failure to complete this game may result in removal from society. Please do not attempt to find the surveillance units. They are only present for monitoring your progress. Have a pleasant day. “It’s when we get gems like this pop up that I’m reminded of all the possibilities of the horror game” – IndieStatik “You can’t forgive yourself for never being good enough. You can’t forgive yourself for being abandoned. You play it again.” –Rock, Paper, Shotgun
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An Occurrence at Owl Creek Bridge
An Occurrence at Owl Creek Bridge is a short 5 to 10 minute game adaptation of the Civil War story by the same name written by Ambrose Bierce. Besides the title screen, there are no words within the game spoken or written, allowing the player to immerse themselves within the story. The original story can be read here. “A testament to how video games can be used to tell a story.” – IndieGameMag “It’s thought-provoking and emotionally gripping, should you let it be” – IndieStatik “It embodies something very rare in gaming today – a very strong and compelling message that demonstrates how game design can be an art and how video games can be used to tell a story.” – 30PlusGamer “It appears James… has succeeded in blurring the distinction between reading a story and actually being put in the role of the protagonist.” – GamesWarp
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The Duck Game
Short game about a duck. WASD or arrow keys to move, M to mute. ESC to quit. Though quiting isn’t always as easy as it would appear…
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DarkWhite
DarkWhite is a short sidescrolling critical game that questions the relationship between the player, in game characters, and narrative goals. This theme (and art) will be reworked into future games. Music Caves by MoonShark -=Touch the Sky=- by viewtifulday
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Don’t Kill the Cow
A simple sidescrolling critical game that questions the importance of goals and authority in games. There is only one way to win the game: ‘don’t kill the cow’, but is winning the game worth it? How much do the simple phrases like ‘you win’ and ‘you lose’ mean to the player? “Don’t Kill The Cow is a very interesting social commentary on how we view games in the now.” – Indie Game Magazine
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