An Occurrence at Owl Creek Bridge
An Occurrence at Owl Creek Bridge is a short 5 to 10 minute game adaptation of the Civil War story by the same name written by Ambrose Bierce. Besides the title screen, there are no words within the game spoken or written, allowing the player to immerse themselves within the story. The original story can be read here. “A testament to how video games can be used to tell a story.” – IndieGameMag “It’s thought-provoking and emotionally gripping, should you let it be” – IndieStatik “It embodies something very rare in gaming today – a very strong and compelling message that demonstrates how game design can be an art and how video games can be used to tell a story.” – 30PlusGamer “It appears James… has succeeded in blurring the distinction between reading a story and actually being put in the role of the protagonist.” – GamesWarp
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Bailey’s Game
A masocore maze game. Arrow keys to move and make sure to avoid enemies. The maze patterns change (slightly) with each play through, so each experience will be ever-so-slightly-different.
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JoeGame
Do not view if you have issues with flashing colors and lights. This one is full of ’em. Plane jam game. JoeGame is perfect game! Jump platform! Collect coin! Fight cat! Joe go! King of MSPaint Games! Lots of level too.
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The Duck Game
Short game about a duck. WASD or arrow keys to move, M to mute. ESC to quit. Though quiting isn’t always as easy as it would appear…
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Cat Licker
Made during Ludum Dare 25, Cat Licker is a point racking game where the goal is to lick as many cats as possible before time runs out. In the distant future, this game will be used to separate the licker novices from the licker kings.
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DarkWhite
DarkWhite is a short sidescrolling critical game that questions the relationship between the player, in game characters, and narrative goals. This theme (and art) will be reworked into future games. Music Caves by MoonShark -=Touch the Sky=- by viewtifulday
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Don’t Kill the Cow
A simple sidescrolling critical game that questions the importance of goals and authority in games. There is only one way to win the game: ‘don’t kill the cow’, but is winning the game worth it? How much do the simple phrases like ‘you win’ and ‘you lose’ mean to the player? “Don’t Kill The Cow is a very interesting social commentary on how we view games in the now.” – Indie Game Magazine
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Landers
Landers is a Space Invader inspired and themed critical game. Take on the role of an Invader entering the invasion force. What is your war story?
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