MOLOCH (Zero)
Congratulations! Welcome to MOLOCH (Zero), the official interview simulation for MOLOCH Corporation. If you are reading this, you have been selected as a potential candidate for further screening for the position of [shift manager] within MOLOCH Corporation. To continue with this potential venture, please complete the following instructions: Download the MOLOCH OS with the link provided below. Implement the MOLOCH OS by opening the file. Proceed to MOLOCH (Zero) interview simulation software to begin your vetting process.
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You Must be 18 or Older to Enter
You’re alone at home, and you heard about this thing called porn at school. You Must be 18 or Older to Enter is the first digital game to be released through my brother’ and my studio Seemingly Pointless.
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Temporality
Interactive Reflection; a music video(game) featuring Transitivity by Julie Buchanan. “Temporality got to me, as I suspect it will you.“-PC Gamer “Temporality displays unique beauty that encourages interpretation” –Game Bias “it made me shed some tears too if I have to be honest.” – CreepyGaming
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Bottle Rockets
Bottle Rockets is a music videogame about a mother and her daughter with Alberto Balsalm by Aphex Twin as the featured song. “the game had forever changed the song for me. There are emotions and memories attached to it that weren’t before. It means much more to me now.” – Kill Screen “It’s depressing, endearing, tear-jerking, hopeful and devastating all at once.” – IndieStatik “Bottle Rockets is a small, melancholy masterpiece.” – Rock, Paper, Shotgun “This platformer runs for five minutes … and in that time it had me sobbing.” – WarpDoor “Bottle Rockets made me feel a whole bunch of feels, and I’m happy to say so.” – Jay Is Games “oh hell, just play it already.” –PC Gamer
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Kill the Kraken!
Pool noodles, throwing socks, basket poles, and hula-hoops come together in one fierce game: Kill the Kraken! A fast paced asymmetric-team field game for 8 to 14 players, Kill the Kraken! is inspired by Humans versus Zombies and simulates a humans versus monster scenario. But rather than pitting human players against a horde of Zombies, Kill the Kraken! pits them against a single giant enemy. One team takes on the role of the Kraken, all connected by yarn and running rampant with pool noodles. The other team plays as the humans, tasked with defeating the Kraken via throwing socks. The rules are easy to understand, even by non-gamers and as a round of Kill the Kraken! lasts between 5 to 15 minutes, it provides a quick fun field experience.
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The World the Children Made
The World the Children Made is a narrative adaptation of Ray Bradbury’s The Veldt. “I spent half my time with The World the Children Made wishing that James Earl Cox III had made the movement speed a little faster, and the other half smiling at the extraordinary pixel art and synthy ’80s/Egyptology-esque soundtrack.” – PCGamer.com
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An Occurrence at Owl Creek Bridge
An Occurrence at Owl Creek Bridge is a short 5 to 10 minute game adaptation of the Civil War story by the same name written by Ambrose Bierce. Besides the title screen, there are no words within the game spoken or written, allowing the player to immerse themselves within the story. The original story can be read here. “A testament to how video games can be used to tell a story.” – IndieGameMag “It’s thought-provoking and emotionally gripping, should you let it be” – IndieStatik “It embodies something very rare in gaming today – a very strong and compelling message that demonstrates how game design can be an art and how video games can be used to tell a story.” – 30PlusGamer “It appears James… has succeeded in blurring the distinction between reading a story and actually being put in the role of the protagonist.” – GamesWarp
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Don’t Kill the Cow
A simple sidescrolling critical game that questions the importance of goals and authority in games. There is only one way to win the game: ‘don’t kill the cow’, but is winning the game worth it? How much do the simple phrases like ‘you win’ and ‘you lose’ mean to the player? “Don’t Kill The Cow is a very interesting social commentary on how we view games in the now.” – Indie Game Magazine
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