I recently wrote a thorough write-up about the past four years of my journey making 100 games in 5 years. Posting it on websites such as GameJolt’s Fireside, LinkedIn, Medium. It was featured on Gamasutra this past week. You can read it here: http://www.gamasutra.com/blogs/JamesCox/20161111/285330/Making_100_Games_in_5_Years_The_Final_Year.php
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Getting back into development mode, I’m updating a 2013 WIP game “Xtreme Racing” into “Xtreme Z Racing.” Ideally to be launched very soon. If all goes according to plan, it should be my 81st game of 100 in 5 years. In other news, my game “I Can Feel It Coming in the Air Tonight” will be showing at ICIDS in Los Angeles.
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Getting back on track with my work, I released my first piece of writing in quite some time! Proud to say it’s been featured on Gamasutra as well: http://www.gamasutra.com/blogs/JamesCox/20161107/285005/Intermedia_Translation_Videogames.php
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With the success of my studio’s first game, I’ve been a bit sluggish at releasing more games towards my 100 games in 5 year goal. With that said, there are several projects underway and I hope to get (at least?) one of them uploaded and released by the end of this week. Some nice news, The World the Children Made, my 43rd game, was recently included in a Waypoint article on games to play on Halloween: https://waypoint.vice.com/en_us/article/one-night-ten-terrifying-titles-a-horror-gaming-marathon.
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Last weekend, my brother Joe and I showed our game ‘You Must be 18 or Older to Enter’ at Meaningful Play along with two of my other games: ‘I Can Feel It Coming in the Air Tonight’ and Temporality. In other news, ‘You Must be 18 or Older to Enter’ was written up in ‘Things to Do in LA’: http://www.ttdila.com/2016/10/indiecade-2016-part-1-new-digs-official.html
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Critical Path Project interviewed me a few weeks before IndieCade, and with the coming of IndieCade, my first interview clip is now live: http://www.criticalpathproject.com/playlist/indiecade-2016/video/important-to-define-game/. In it, I discuss what I believe makes a game and how I believe it’s important for every game designer to have a definition for “game.”
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“You Must be 18 or Older to Enter” wins Media Choice at IndieCade
Hot dang, after a long IndieCade of booth manning, micro-talk giving, and LA heat walking, I’m proud to say that my brother’s and my studio (Seemingly Pointless)’s game “You Must be 18 or Older to Enter” won Media Choice at IndieCade 2016! http://www.gamasutra.com/view/news/283495/IndieCade_announces_list_of_2016_award_winners.php
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